PM3.02 - Giga Bowser - Subaction - SpecialSLanding

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Stats

IASA: 49
Hitboxes active: 19-21
Hitbox set 0 hits: 19
Subaction Index: 0x1dd

Throw

Frame: 19

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
4 70 200 65 Flame Kick AerialAndGrounded 2 false

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:19-21

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Remain Grabbed Shieldstun Hitlag Targets
0 0 16 70 90 65 Flame Unknown(64) AD false true 9 8
0 1 16 70 90 65 Flame Unknown(64) AD false true 9 8

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 65, kbg: 200, wdsk: 0, bkb: 70, effect: Flame, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 2 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 9, trajectory: 70, kbg: 128, wdsk: 0, bkb: 80, effect: Flame, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Kick, grab_target: AerialAndGrounded, unk4: false, unk5: false, i_frames: 2 })
  3. AsyncWait(18.0)
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 14.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 12.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 49, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. SyncWait(1.0)
  8. ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  9. SyncWait(2.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(48.0)
  12. AllowInterrupts
  13. FrameSpeedModifier { multiplier: 1.25, unk: 0 }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 49, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(18.0)
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 1, bone: 56, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.36, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  6. GraphicEffect(GraphicEffect { graphic: 100, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  7. SoundEffect1(78)

SFX

  1. SoundEffectStop(6696)
  2. AsyncWait(17.0)
  3. SoundEffect1(55)
  4. SoundEffect1(6697)
  5. SoundEffect1(6731)

Other

  1. AsyncWait(17.0)
  2. Rumble { unk1: 15, unk2: 0 }
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. ScreenShake { magnitude: 2 }